LINDSEY STIRLING "RIME" (2017)
OBJECTIVE
Having worked with Lindsey many times before it was familiar territory and there was a shorthand. This time, we were representing Lindsey in the world of a fantasy video game that she composed the soundtrack for. The game design was based on mediterranean landscape, so the goal was to structure a small location shoot that did this on the budget and in the month of January. There was a variety of in-game elements that we needed to include.
APPROACH
Shooting anywhere in the northern hemisphere is tricky in the month of January. I had worked with location manager, Yorgos Varagoulis, multiple times in the past and reached out to him for his suggestion, being a Greek native. He began work on preparing a preliminary scout for locations Crete had to offer so we could sell that through to the client and to Lindsey. What other beaches had to offer, Crete offered something extra. It had an age to it; a level of ancient history that was a bonus to building the world of the video game on camera. So after talking with Alissa, we decided to take a small team out to far away locations to find stunning visuals.
Director
Production Company
Management
Whitelist EP
Whitelist HOP
Producer
Production Manager
Greece - Producer
Director of Photography
Wardrobe Stylist
Editors
Alissa Torvinen
Whitelist
Friends At Work
Jerad Anderson
Matt Griffo
Nick Erickson
Tyler Zelinsky
Yorgos Varagoulis
Bryant Jansen
Samantha Burkhart
Brit Phelan, Lindsey Stirling
NOTES
2 day tech scout, 3 day shoot on location in Crete, Greece.
Worked with local fixer to obtain crew and equipment from Chania and Athens.